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36 Game Reviews

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MANKIND!

Truly, a masterfull little game.
Action, fast-paced, hardly slow-down, and when it does, even the time is slowed down to prevent extra time-loss! Excellent! Funny weaponry, lots of blood spouting, excellent choice of celebrities and random victims (did I see Rasti Rostelli?) and of course, Socko!
Now, here's my point of critism. The Socko meter is nigh impossible to get full with so little chances of running into MedKits or alarm clocks. Also, you still can be hit by enemies when on a Socko-rampage, and since you usually have spent a good four minutes evading enemies, they've pretty beefed up. My advice - make the Socko meter easier to fill up and/or make MedKits more usefull, and try to make the Socko meter run our alot faster as well as make Mick invincible.
Again, great game. Shame I didn't find the easter eggs, but I suppose that includes clicking ingame, which I'm not likely to do when I'm trying to safe Foley's denim-clad ass.
Great game, and I'm happy you decided you'd not leave NG - we need great artists like yourself!

Outstanding little spinning Cube.

With 27 seconds left, and after at least a dozen failures, I completed this little nifty game.
Congrats on this little gem. It has a catchy tune, and its simplicity just makes you want to finish this game, even if you continually fail to do so, since 'it's so simple'. Brilliant.
It has its flaws, of course. I don't suppose I was supposed to double jump in the air, and I doubt the bounces of the bottom of the stage after falling from the umpteenth floor is also supposed to be, but apart from that, a nice little thing you want to finish playing.
Catchy music, good semi-3D graphics, a good job overall. Congrats.

PuLSeR responds:

this review was great! thanks best review ive got

Original, but crude.

Though this little demo features a nice idea, pressing buttons within a time space, it's very crude and limited.
For instance, I can press random buttons without a problem, and still advance when I manage to press the right arrow keys within the time limit. I hope this will be changed in your final release. Also, some sort of scoring mechanism would come in nice, as is some reward to the button-pressing.
Overall, a simple game. Could prove fun, or not. Not sure. Next time, try the full game's release first. This is just too crude and too... plain.

CLOCK DAY?!

Dude, when's Clock Day again?
I must get 'R' ready before then!

...
Anyway, on-movie, this one wasn't too shabby. I mean, classics like the Pirates (forum) were included, and I just love the updated avvy.
Anyway, great movie, and nicely trimmed to a small whole. Great job Archon.

Dress her up, take it off

Well, welcome to NewGrounds, Ravertyke. You have done quite a good job at rendering Lara, doing good clothing.
The music, however, was getting repetitive, and wasn't much fitting, and, well, let's be honest... I think she didn't have folds, so to speak.
Apart from that, a fairly good job. Good luck on more in the future mate.

---Dini

WHAT?! A NINE OUT OF TEN?! OMG OMG!

Easy! Easy! Just a fair review. And possible spoilers. And a walkthrough. So it has spoilers.

First off, congratulations with this masterpiece - I've added it to my favourites already! The hype around this game was well planned, secrecy and all, and the result is a fabulous button basher with our number one character in ANY 16-bit game: Domo-kun!
Okay, it has sprites. It isn't as large as anticipated. But it is fun, not clean, and more wholesome than a Clock!
So far, I have seen sprites from MegaMan.EXE 1 and two, the Powerpuff Girls, KnockOut on the ol' NES, an elephant from an unknown game, Robotnik's shuttle from the Sonic games, a level based on Golden Axe gfx, a Chibi Chun-li, Godzilla, the hermit crab from Cool Spot for the SNES, and various other, too numerous too call. ...Or I just don't know the games... shoot me. *gets shot*
I've had my fun, but I hate to see this game easier. So here's a walkthrough. Read it thorough as you progress. And tell me any damn eggs I left out, as I'm still searching for more!

SPOILERS! DAMN WALKTHROUGH FOR THE ONES WHO NEEDED ONE!!!
...Now for the strategy. And some eggs I found. Already at the beginning in Domo's room, you'll notice a poster. Click it. Check the gerbil cage as well.
You'll enter the man-hole game soon enough. Be quick to move back to the center after hitting a girl, and move when the hitting animation plays. It'll still count as a hit.
Our Sky Knight'll inform Domo on his flying skills, and get split in half. Boohoo. Just a simple button bashing to kill those girls off. Hit all three, and dodge their beams. Keep moving in a close pattern, up and down.
You'll endure their pet Dragon soon enough. Just dodge it, it is easy. Know that its head is only suspicible to your attacks.
Penguins'll come after that. Easy - blast 'em and keep moving.
Round four is the girls again, but this time you can beat them. Kill 'em off, and try to hit the goblin's balloon too. Fetch the chicken for health. Kill girls. Next level.
Golden Axe. How thoughtfull. Kill a civilian for shits and giggles, but get moving when you kill the woman. You want to. Believe me.
The goons'll come. Easy to kill them, they are slow. Three strikes for an actual hit, three hits and they die. Dodge their running attacks by moving up or down a bit, and retaliate back as they recover.
Draggy! Free draggy! Get it as you proceed, and kill off the next bunch of grunts. Keep 'em at distance, you'll have it easier on the next arses - Pink Colossuses.
If you lost the dragon - it ran away - you'll have a harder time. About five falls will fell these beasts, but they pack a mean punch! As with the boss after, you need to get to them from above or below, then strike as you go up or down. Be fast. You'll get 'em.
Lord Adder'll be waiting for you. As he scratches his balls, you'll face the girls again. Easy prey. Whack 'em, and stay close, so they can't hit ya.
Afterwards, Adder will come up, time for you to stop scratching thine balls. Same procedure with the Colossuses, but you'll face him soon enough with zombie PPG's. They are to be killed, but it's best to leave them. If you are NOW low on health... get the chicken. Or, if you are almost dead, die, and revive. Adder'll freak out, as did all the enemies, and you can get a few free whacks. You can still hit Adder after he used his blade, but be quick, or face fiery wrath! Kill him and you beat the game.
You might just want to click the drummer and the fish... hehe.
And a gaiden. Kill the elves. Eat. Yay. You beat the game. Click the stick for more shits and giggles.
Or just let it all run again, and get a movie at the start-up screen, no need for actual finishing DOMO-KUN ANGRY SMASHFEST!...

End of spoilers. Have fun.

20260 + 2500 bonus = GREAT

With an ending score of 22760, and an accuracy of 211/257, I've gotten... Nothing. Too bad.
Now then, the actual debriefing... let's see...

The mix was decent, the movements were fine, but I doubt people have lots of time to watch the animations while they try to get that last bit of the song right...
The graphics were very simple, thus funny, the A animation was fun to use at the end...
Less points though for no bonus for me... I HATE IT! No I don't =P

It's a goody. Added to my favourites.

Add cliches!

'The winner - it is you!' Love to see that...
Furthermore, after getting killed in the shooting (add healthpacks you can use in battles; pick up and use 'em later) you go to the boss.
Do hope there was no other level after the shooting BUT that boss, otherwise, crank health to it, cuzz the UZI was a bitch.
Overal, a great FLASH!, with good music, PWP, and a good sense of humor!
Keep it up!

Easy as 1-2-3

I can count! I CAN COUNT!
...
Oh yeah, and some kid can't, har-har... and is sooo fucking traumatised ^_^
...
Whoops.

I AM SPECIAL! *Sob!*

I WUV YOU TOOTHY-CHAN!
Thanks, I needed that :D
This is quite a nice one, and I hope this one WON'T be BLAMmed.
No good and well intended Clock movie does.

Toothclock responds:

Thanks for your words of praise. :) Toothy-chan loves you back.

Age 38, Male

Meow >=(

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